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Zeit Brand Identity & Responsive E-Commerce Website

Timeline: 6 weeks

Role: Research, User Flows, Information Architecture, Sketching, Wireframes, UI, Prototyping & Testing

The Challenge:

Zeit is a time travel tourism company offering guided experiences to over 200 locations in the past. This is taken from a fictional scenario in which the product has no existing examples to reference. Therefore, product development will be difficult to achieve without extensive research and testing.

The Solution:

  • Define a brand identity that is both modern as well as historical.

  • Develop a responsive e-commerce website.

Process.

 
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  • Market Research

  • Competitive Analysis

  • Contextual Inquiry

  • Empathy Map

 
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  • Persona

  • Storyboard

  • Card Sorting

  • Project Goals

 
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  • Sitemap

  • Task & User Flows

  • Low-Fidelity Wireframes

  • Mid-Fidelity Responsive Wireframes

  • UI elements, Logo & Style Tile

 
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  • High-Fidelity Prototype Creation

 
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  • Usability Testing

  • Remote Testing

  • Affinity Map

  • Priority Revisions

  • Finalized High-Fidelity Prototype

Discover.

 

In order to know exactly how to define our product, we need to know who the user is

  • What their goals are in using a product like ours.

  • What they need from our product.

  • Their current frustrations.

  • What motivates them to become loyal consumers.

Questions.

How do we discover user needs over the course of their booking process?

  • Understanding how they make decisions

  • How they feel before, during and after their purchase

What insights do we need to discover that make a user’s experience easy-to-use, pleasurable, frustrating or overwhelming?

Assumptions.

  • Traveling with groups of people can be very challenging to coordinate and plan online.

  • Users are loyal to certain booking sites & will stay with what they are familiar with rather than comparison shop.

  • Users will give up if they are overwhelmed with choices.

  • Or if they do not find enough information to make a decision.

Methodologies.

Primary 1-on-1 Interviews

  • Understand user’s current experience with browsing and booking on travel sites.

Secondary Market Research

  • Direct competitors

    • Travel Industry

    • Service Industry

    • Specialized Tourism

  • Indirect competitors

    • Streaming services

    • AR & VR

    • Potential Space Travel

  • Other sources

    • Space-time theory & fiction

Secondary Competitive SWOT Analysis

  • Strengths

  • Weaknesses

  • Opportunities

  • Threats

Market Research.

We looked within the travel industry, service industry, and specialized tourism similar to Zeit to gain insight on market trends & insights. 

Market Trends.

  • 22% of adventure travelers fall into the 50-61 age bracket.

  • Solo travel is becoming increasingly popular:

    • 58% of Millenials and 47% of older generations are increasingly choosing to travel solo.

    • While most lodging and tourism is geared toward groups, families & couples, businesses need to re-strategize to accommodate the lone traveler.

  • Options like educational tourism or ecotourism which help to contribute to the places or organizations you are visiting and learn about them at the same time.

  • As travel grows, so does Tourist congestion. More people are avoiding the typical attractions and instead finding benefits to traveling off the beaten path.

  • Virtual Reality, Augmented Reality, and streaming services are also growing. These forms of technology are evolving to a point where leaving your house will no longer be necessary to travel.

 

Demographic Trends.

  • The student traveler represents fully one-fifth of all international arrivals in the travel industry, commanding a market value of some $320 billion

  • The number of travelers older than age 30 showed the biggest percentage increase from 2007, rising from 10% of the market to 17%, while younger travelers, aged 23 to 30, have seen a decrease of a similar percentage.

  • The ability to book using mobile devices is now the second biggest consideration after price. Online booking is ranked behind "close proximity to a physical travel agency" as far as importance. Websites are, however, still how most young travelers seek information about future destinations.

  • Gen X travelers, those born between 1965 and 1980, will take the most leisure trips. They account for one out of every three leisure travelers and will average between three and four trips this year.

  • Baby Boomers are active travelers, anticipating four or five trips in the next year. More than half of Baby Boomers report that they plan to travel exclusively in the U.S., and 42% plan on both domestic and international travel.

  • One thing that all generations had in common: They're looking for authentic experiences. Whether on a luxury trip, or college-kid budget, travelers are seeking to interact with nature, experience culture, and enjoy the "real thing," not something orchestrated for tourists.

Competitive Analysis

We compared our competitors in their strengths, weaknesses, opportunities they provide and potential threats they pose to our business.

Direct Competitors:

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A la Carte Menu of booking flights, accommodation, travel packages, transportation and even attractions.

  • Strengths:

    • Brand recognition - #1 in travel sites

    • A la carte menu to take care of your whole trip

    • Easy-to-use search & navigation

  • Weaknesses:

    • UI design could be better

    • Limited package deals, modest loyalty program with discounts

    • Chance of false advertising from partnered businesses

 
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Tourism that contributes to and is guided by the explorers and researchers who venture to the most remote parts of the planet.

  • Strengths:

    • Specialized/ expertly guided tours

    • Incentive to help support further research & exploration

    • Familiar UI & UX

  • Weaknesses:

    • Limited price range - no affordable options for budget travelers

    • No mobile app

 
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Online-based guide used to explore hundreds of cities and neighborhoods around the world in a way that is immersive or off-the-beaten-path instead of the usual tourist-congested sightseeing.

  • Strengths:

    • Growing business adding new locations everyday

    • Guided for immersive traveling

    • Impressive UI & UX

  • Weaknesses:

    • Does not provide bookings or reservations

    • No mobile app - useless when on-the-go

 
 

Indirect Competitors:

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Potential future competitor. They will be offering space and orbital flight, space station stay and eventually trips to the moon and Mars.

  • Strengths:

    • Famous for making recent history in space flight

    • Will one day expand travel to outside earth orbit

    • International attention

  • Weaknesses:

    • Limited to the very rich

    • Travel ventures are not yet publicly available

 
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More and more services are catering to a homebound community where their only escape is on their devices. Such circumstances won’t keep them homebound forever, but documentation of time and space could likely be screened in the near future and disrupt a market of those who would rather stay at home than travel.

  • Strengths:

    • Easy accessibility & usability

    • Very inexpensive

    • High experience value

  • Weaknesses:

    • UX does not extend to reality and all 5 senses

    • Limitations to what is available & when

Provisional Personas

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The Family Man

Thrifty, Knowledgeable Consumer

Millennial

 

Goals:

  • Wants a variety of choices & options to personalize

  • Expects to get the best deal

  • User reviews & ratings are an important deciding factor

Pains:

  • Lost reservations

  • Hidden fees or unexpected expenses

  • Image thumbnails that do not expand or show in full resolution

 
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The Influencer

Disposable income, Travel Expert

Generation Z (Student)

 

Goals:

  • Desires instant gratification

  • Navigation should be familiar & easy to filter

  • Professional ratings are important deciding factors

Pains:

  • Outdated or irrelevant data

  • No secure booking guarantees

  • Social media presence is minimal to non-existent.

 
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The Thrill Seeker

Values experience of goods

Generation X

 

Goals:

  • Does not actively pursue deals, but will choose them if they fit his interests

  • Expects quick and easy booking without the hassle

  • Wants spontaneity over planned itinerary

Pains:

  • Overwhelming choices

  • Lost reservations

  • Date availability is not flexible enough

 
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The Historian

Solo traveler, Researcher

Baby Boomer

 

Goals:

  • Wants more options available for solo travel

  • Expects to find answers to all of her questions in one location

  • Needs a detailed itinerary of the trip

Pains:

  • Search criteria and deals geared only toward couples or groups

  • Mobile apps that are confusing or have no onboarding feature

Primary Research: 1-on-1 Interviews.

  • 9 participants, 6 female, 3 male. 

  • 3 were single, 6 were married.

  • Most traveled at least once a year. 

  • Their ages ranged from mid 30s to late 60s.

  • The interview process lasted about 10-15 minutes each.

Empathy Map from 1-on-1 Interviews.

Insights.

  • Users want new experiences.

  • Most travel is used to share with the family.

  • Transportation options tend to be unreliable in maintaining travel plans.

  • Users feel more confidence in their purchasing decisions when they are able to compare options.

  • Users will seek validation from their peers prior to making purchasing decisions.

 

Needs.

  • A way to find new experiences.

  • An easy way to collaborate travel information.

  • To know that planning will be flexible.

  • To know that they will be able to compare travel options.

  • An easy way to find feedback from their peers.

Define.

 

Define the product by synthesizing the data collected from research.

Persona

Meet Miles Morales - the family man - he’s the persona that came directly from our primary and secondary research. 

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Storyboard

Here we created a storyboard that illustrates one of our insights from our research:  The user needs to seek validation from their peers.

Card Sorting

We were able to determine that people are more likely to group by time period first, then geographic location next.  Both of which we determined to be important factors of the kind of information architecture we needed to implement. 

 

Project Goals

First, determined what Miles’ goals are and our own business goals. Then, for further clarification, we added in technical considerations.

Our focus should be on…

  • Customer support and satisfaction

  • Making an easy-to-use user experience

  • Response web

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Ideate.

 

Brainstorm & Generate potential solutions.

Sitemap

This is the sitemap which shows a general outline of each page and feature of our website and how information will be organized.

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Task Flow

Based off of Miles’ persona, we determined 3 different tasks he would need to complete using our website. 

  • First in finding information on health and safety of time travel,

  • Then in finding family-friendly options based on his interests,

  • And finally, in booking the trip for his family. 

This is meant to show his singular, ideal path through our website and how he can complete each task.

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User Flow

This user flow is also based on the same three tasks.  This is meant to outline all possible scenarios the user might navigate through the site in order to complete a task.

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Low-Fidelity Sketches.

This is the original draft for our homepage layout based on our Persona’s goals, UI requirements, and competitive design patterns.

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Mid-Fidelity Wireframes.

From left to right, we have created clear visual hierarchy and the key features necessary for the home page. This was also done for the onboarding page and destination page to keep consistency of design patterns.

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Responsive Wireframes.

Then we took those pages and made sure they could be scaled into tablet and mobile formats and made adjustments accordingly.

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Brand Identity.

Contemporary | Captivating | Trustworthy | Classic | Effortless | Uplifting

 

Typography.

Effortless & Trustworthy

 

Color.

Trustworthy, Uplifting & Classic

Logo Sketching.

As a reminder, we needed branding that was both modern but historical. This is sketched iterations of the Zeit logo. 

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Logo Ideation & Finalization.

In brainstorming, we determined that the logo needed to be Contemporary, Trustworthy and Classic. We played around with sketches, fonts, and different iterations until we eventually landed on the image of an hourglass. Which could also be reinterpreted into the ‘Z’ of the Zeit brand.

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Finalized Brand Logo

Zeit Brand UI Kit

An ever-changing database of UI elements to maintain a consistent brand identity.

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Prototype.

 

Once we determined the UI elements, we then developed a mid-fidelity wireframe and reformatted into tablet and mobile for responsive design.  This took us to the first step in developing our prototype.

Validate.

 

Once a prototype was created, we needed to proceed with testing its basic functions in a real-world setting so that we could identify errors and need for improvement.

Think Aloud Testing.

First we determined the objectives:

  • To test our mid-fidelity prototype via InVision app through think-aloud testing

  • Participants were between ages 30 to 70 and had a basic understanding of travel websites. 

  • We wrote down our script and provided the tasks to the participants to complete.

 

Remote Usability Testing.

As with in-person think aloud testing, we proceeded similarly with remote testing. The objectives were:

  • To test our mid-fidelity prototype via InVision app through think-aloud testing through Zoom.

  • Participants were between ages 30 to 60 and had a basic understanding of travel websites. 

  • We wrote down our script and provided the tasks to the participants to complete.

Affinity Map.

Like our empathy map from our 1-on-1 interviews, we detailed all of our observations on post-its and categorized them by similar features. 

  1. There was confusion in navigation icons.

  2. The Find a Trip feature found difficulties in entering in the number of travelers.  Additionally, the search results would not change with this added information.

  3. As above, there was a similar problem in selecting specific dates. Again, this also did not seem relevant to the search results.

  4. Finally, the dates and pricing section was found to be confusing in its format to some of the participants.

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Priority Revisions.

  1. Add verbiage to the navigation icons

  2. Eliminate the calendar from the Find a Trip Feature

  3. Eliminate the number of travelers from theFind a Trip Feature

  4. Clarify the format for the dates and pricing section

Navigation Icons.

Before

Mid-Fidelity Prototype

 

After

High-Fidelity Prototype with Revisions

Find a Trip Form - Calendar & Traveler selection.

Before

Mid-Fidelity Prototype

 

After

High-Fidelity Prototype with Revisions

Pricing & Dates Form.

Before

Mid-Fidelity Prototype

 

After

High-Fidelity Prototype with Revisions

Final High-Fidelity Prototype.

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Reflections.

This project may have been challenging, but it was never boring. When I started, I was a bit overwhelmed by the scope of information I needed to get started. Since this was not a project scenario that was based in reality, beginning the research seemed impossible.

However, by spending so much time planning out and synthesizing research, I was able to understand exactly how I could bridge the gap between fiction and reality. And in doing so, I was excited to discover potential solutions for such an unexplored venture.

Miles-First Mentality. As I went through this process, I realized that Miles was my anchor. I got to know Miles and empathize with him and by extension, potential users of this site. By constantly considering our persona and his needs in all of my decision-making, I was able to focus my work and develop a more consistent and user-friendly product.

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Next Steps.

  • Continue to maintain site and updating UI kit along the way to ensure that elements and details remain consistent and up-to-date.

  • Hand-off prototype and assets to developers and work closely to maintain business and user goals.

Thanks for your time!

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